MultiGestures is a game of skill consisting of a set of small tasks that address the players cognitive and physical abilities. In general the player must perform different gestures with his body (e.g. jump or move his right foot in a specific way) to accomplish the game. Taken alone the tasks are very simple but it’s challenging to do more than one at the same time.
At the beginning of the game, the player has to do one simple task and the associated gesture. For example, the player has to counterbalance a seesaw with a ball placed on top of it. While the seesaw is moving the player has to ensure that the ball stays on the seesaw. After some time a new task is added and is running simultaneously – so it’s getting harder for the user to coordinate the multiple body movements. The goal is to manage the tasks as long as possible.
A multiplayer mode will also be available so that two players can compete or cooperate in order to succeed.
There may be different types of persons who use our interactive application. We now give three examples of possible users we want to address to.
Timmey is a 12 years old boy. He has slight overweight and is al little bit clumsy. He enjoys playing games way more than doing homework or any other stuff. Very often he plays with his brother as his goal is to beat him whenever possible. They compete nearly always. Timmey has no special technical background.
Today Timmey and his family are in the shopping mall to buy new clothes for the two boys and for the parents, too. The rivalry of their kids is annoying for the parents, as their sons don’t even want to participate choosing their new clothes. So all four are stressed and need some distraction from the long shopping tour, which already lasts three hours to this point. But now they encounter the multigesture-screen in the center of the mall. The boys can compete with each other for about a quarter hour on this interactive game and the parents can have a look at it from the nearby coffee stand.
Martin is a 25 year old industrial engineering and management student. He is a member of a local sport club and therefore is an athletic guy. Regarding his profession, Martin has a little technical background. He has got various game consoles at home, in addition to his computer. So he plays games, whenever he has got time for it. He likes inviting friends and classmates to his place, so they can play games in cooperative mode.
On this day he is at university. Martin and his classmates just left a tiring economy lecture. It’s time for a coffee break at a coffee stand at the university with his classmates. They have some time left, before the next course starts. Near the coffee stand is a huge display where other classmates are playing an interactive game in a cooperative way. Just the right thing for clearing the mind now.
Sabine is a 38 year old nurse at a hospital. She has a normal physical appearance, but does not do any special fitness. Sabine loves to spend time with her friends, but rarely plays games. Every first saturday of the month the “girls club” is meeting for a get-together. Some of Sabine’s friend left the city some years ago, but they still meet the other. Therefore Sabine is waiting at the central station on a friday evening in order to pick up some of her friends. As the train has some delay, she has got some time left and walks around the station and has a look at the stores. In the foyer of the station is a display with an interactive game on it. As it looks interesting and Sabine has enough time left before the train is approaching she tries it.
Within our projectgroup we want to design and implement an interactive game, which can be played in public space (e.g. waiting hall of train station or shopping mall). With that game we want to challenge people´s cognitive as well as physical abilities. We therefor chose a multitasking game which can be played in single or multiplayer mode (two persons).
Since we focus on giving a good amusement for people while they need to wait for the train or want to have a break from their shopping tour, we try to offer a gaming solution that involves a body coordination task and is fun to play for children as well as for adults.